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pathfinder: kingmaker on the edge walkthrough

Travel to Valley of the Dead with Jaethal.Decide what to do with Taneka. After defeating them and keep going, you will find a large chamber and an book event. After you defeat the wisps you will find three unique coins, they are for quest Coins for a Dead Man's Eye. He will then give you a quest to retrieve his whip (Nature of the Beast), which can be found in the lower level of dwarven ruins. (that panel controls 2 types of doors, the yellow ones and greens.) Once you approach, Ivar will turn into a Werewolf and attack you with his worgs. This is a scripted encounter, if you successfully passes skill checks you may scare off one or two trolls, otherwise you need to fight 3 trolls and a kobold shaman. You can kill these goblins or simply give them some food to drive them away, whatever you do, you can meet the one asking for help - a giant spider. After you dealt with Vordakai's threat and annex Varnhold into your barony, now it's time to manage your kingdom, see to any sidequests or exploration you may be keen on. Across the river to the south, there's a group of bandits, kill them for some XP and loots. You can also buy some Rations and a Torag's Pendant from him. You will learn that the boy is possessed by an evil spirit. (Quest A Bitter Rival, if you chase Tartuccio first, the encounter at Temple of the Elk will change a little. If you saved your capital and did not send Kesten to the capital, he will die fighting an owlbear. The outpost is guarded by Spriggans, if you find it too hard to storm it's front gate, you can use the tree to the east to sneak into the outpost. Slay the monsters and talk to Kesten, he wants to lead a team to search the source of the seeds, but if you are lawful alignment, you can talk some senses to him and ask him to guard your capital. If you try to kill that defaced sister you may end up been caught, if you just let her pass by you can continue your infiltration. Either way, after you're done with the Defaced Sister, the doors that line this chamber will predictably open, letting loose a horde of zombie cyclopes, including clerics and warriors. To open the door, you need to say the word given by Defaced Sister at Kellid Barbarian Camp. Clear the bandits in this region, but be careful, there are many traps outside the roads. Defeat all the beasts in the area to cleanse the pool, (it now apply healing effects) then talk to Tristian again. (if you are stopped by an Old Barbarian, just tell him you are from six bears and leave). If you handled the Doomsayer Scares Townsfolk event by talk sense into Remus, you can let Jhod promote the virtues of Erastil, which will calm the crowd down somewhat. Oleg at the trading post will give you another quest Tuskgutter. Defeat it and loot the area, then leave. (the first question you can let Jubilost answer for you, the other answer is a secret, the past. In old school Dungeons & Dragons the endgame was to find a hex somewhere near the edge of the map, clear out the kobolds, build a keep, and start attracting retainers. In the Village, you can find a merchant named Brevis. If you have high Perception and Knowledge skill you can learn about some information about the "ancient cyclopean empire". Another one is an Enraged Greater Owlbear at the northwest corner. He will update the Stolen Land quest and you need to speak with Jhod at trading post. The following is my suggested path on handling the encounters/areas, and it is what I believe is the most playable order to handle events. You can find the first piece of the crown in the top left corner of the map. Eliminate the instigators inside and outside the tavern to complete the quest. Tip: you should put the building with the most adjacent bonus at the center of your settlement, then build other buildings around it. Continue down some more stairs and passages beyond the door, you will find yourself in a large chamber with ominous hatches on the ceiling. Note them, but be sure to head southwest along some ruins to find [Perception 19] a Torag's Amulet hiding under some rubble before you attempt to ascend them. Before you enter the banquet hall, get your team ready. After looting the camp head west along the southern edge of the map. Once you dealt with the goblins in the village, go north to the Colosseum. Leave your capital and travel east, from Bridge Over the Gudrin River you can find Bald Stones via following directions: There's a Greater Nightmare dwells in this area, it has high HP and can cast fire spells. (You will receive a crown after the ceremony, which give +6 to Wisdom, CHrisma, and Intelligence ). The options are you be diplomatic with them and you can work with them and get some of their income or you can just kill them outright.

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